Wearable Software Principles

I’ve been writing software for Decker for about 4 years. During that time I’ve experimented a bit with what what works for having a display constantly in my line of sight. Rule 1: Make it Useful First People (including yours truly) will put up with bad UX if the program solves a need. But useless software never gets run. There are whole books to be written about how to write useful software, but one good technique is to start from a problem. [Read More]